#pragma once

// Sea of Thieves (2.0) SDK

#ifdef _MSC_VER
	#pragma pack(push, 0x8)
#endif

#include "SoT_BP_tavern_BSP_01_b_structs.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------

// BlueprintGeneratedClass BP_tavern_BSP_01_b.BP_tavern_BSP_01_b_C
// 0x0720 (0x0BD0 - 0x04B0)
class ABP_tavern_BSP_01_b_C : public AActor
{
public:
	class USpotLightComponent*                         SpotLight7;                                               // 0x04B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPetHangoutSpotComponent*                    PetHangoutSpot;                                           // 0x04B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        RainBlockerUnderground;                                   // 0x04C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBoxComponent*                               NavMeshBlocker7;                                          // 0x04C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBoxComponent*                               NavMeshBlocker6;                                          // 0x04D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBoxComponent*                               NavMesh_Blocker5;                                         // 0x04D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBoxComponent*                               NavMesh_Blocker4;                                         // 0x04E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBoxComponent*                               NavMesh_Blocker3;                                         // 0x04E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBoxComponent*                               NavMesh_Blocker2;                                         // 0x04F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBoxComponent*                               NavMesh_Blocker;                                          // 0x04F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh3;                                              // 0x0500(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBoxComponent*                               Roof_collison;                                            // 0x0508(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Onboarding_Intro_Table;                                   // 0x0510(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight6;                                               // 0x0518(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight5;                                               // 0x0520(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_entrance_01_a;                                    // 0x0528(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_MusicBox;                                              // 0x0530(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_Island_Bell;                                           // 0x0538(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_wooden_crate_01_b;                                    // 0x0540(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh8;                                              // 0x0548(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh12;                                             // 0x0550(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_OutpostCrate_cmn_wooden_crate_01_a;                    // 0x0558(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_IslandStorageBarrel_Outpost_12;                        // 0x0560(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_IslandStorageBarrel_Outpost_11;                        // 0x0568(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_IslandStorageBarrel_Outpost_10;                        // 0x0570(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_IslandStorageBarrel_Outpost_9;                         // 0x0578(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_IslandStorageBarrel_Outpost_8;                         // 0x0580(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_IslandStorageBarrel_Outpost_7;                         // 0x0588(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_IslandStorageBarrel_Outpost_6;                         // 0x0590(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_IslandStorageBarrel_Outpost_5;                         // 0x0598(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_IslandStorageBarrel_Outpost_4;                         // 0x05A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_IslandStorageBarrel_Outpost_3;                         // 0x05A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_IslandStorageBarrel_Outpost_2;                         // 0x05B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        Rain_Blocker;                                             // 0x05B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh1;                                              // 0x05C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_wheel_01_a__cmn_wheel_01_a;                           // 0x05C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh2;                                              // 0x05D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight2;                                               // 0x05D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight;                                                // 0x05E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight10;                                             // 0x05E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight9;                                              // 0x05F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight3;                                              // 0x05F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor8;                                              // 0x0600(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor7;                                              // 0x0608(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor5;                                              // 0x0610(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor4;                                              // 0x0618(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor3;                                              // 0x0620(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor2;                                              // 0x0628(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor1;                                              // 0x0630(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor;                                               // 0x0638(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh58;                                             // 0x0640(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_int_hook_01_a;                                        // 0x0648(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_fry_pan_01_a1;                                        // 0x0650(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_animal_cage_01_a;                                     // 0x0658(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_pirate_grave_01_c;                                    // 0x0660(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_pirate_grave_01_a;                                    // 0x0668(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_bottle_01_a;                                          // 0x0670(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight12;                                             // 0x0678(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem12;                                         // 0x0680(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem8;                                          // 0x0688(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh49;                                             // 0x0690(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh48;                                             // 0x0698(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh47;                                             // 0x06A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight5;                                              // 0x06A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh46;                                             // 0x06B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh45;                                             // 0x06B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh42;                                             // 0x06C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh41;                                             // 0x06C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh40;                                             // 0x06D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh39;                                             // 0x06D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cap_cabin_books_03_a;                                     // 0x06E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cap_cabin_books_01_a;                                     // 0x06E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cap_cabin_books_aged_01_a;                                // 0x06F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cap_cabin_books_02_a;                                     // 0x06F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh35;                                             // 0x0700(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh34;                                             // 0x0708(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh32;                                             // 0x0710(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh22;                                             // 0x0718(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh20;                                             // 0x0720(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh19;                                             // 0x0728(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh17;                                             // 0x0730(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh16;                                             // 0x0738(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh15;                                             // 0x0740(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh14;                                             // 0x0748(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh7;                                              // 0x0750(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cap_book_stand_01_a;                                      // 0x0758(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_rifle_rack_01_a;                                      // 0x0760(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_pistol_rack_01_a;                                     // 0x0768(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        bp_lantern_hook_01_a2;                                    // 0x0770(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        bp_lantern_hook_01_a;                                     // 0x0778(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight11;                                             // 0x0780(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight4;                                               // 0x0788(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight3;                                               // 0x0790(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         SpotLight1;                                               // 0x0798(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight8;                                              // 0x07A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight7;                                              // 0x07A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight2;                                              // 0x07B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_Tavern_B_AudioLayer;                                   // 0x07B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPostProcessComponent*                       Post_Interior;                                            // 0x07C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBoxComponent*                               PostProcess;                                              // 0x07C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight1;                                              // 0x07D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USkeletalMeshComponent*                      SkeletalMesh;                                             // 0x07D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight6;                                              // 0x07E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight4;                                              // 0x07E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        PointLight;                                               // 0x07F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    vfx_fireplace_tavern;                                     // 0x07F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cap_skull_candle_01_a;                                    // 0x0800(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh54;                                             // 0x0808(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh50;                                             // 0x0810(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh44;                                             // 0x0818(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh43;                                             // 0x0820(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        gmp_mess_bot_01_a;                                        // 0x0828(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh38;                                             // 0x0830(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        fod_rum_01_a;                                             // 0x0838(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh37;                                             // 0x0840(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh36;                                             // 0x0848(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_rope_coil_02_a;                                       // 0x0850(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_rope_coil_03_a;                                       // 0x0858(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh31;                                             // 0x0860(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh30;                                             // 0x0868(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh29;                                             // 0x0870(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh27;                                             // 0x0878(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_fry_pan_01_a;                                         // 0x0880(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_candle_01_b;                                          // 0x0888(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh23;                                             // 0x0890(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh21;                                             // 0x0898(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh11;                                             // 0x08A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem10;                                         // 0x08A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_step_ladder_01_a;                                     // 0x08B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_rowboat_oar_01_a;                                     // 0x08B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_kitchen_table_01_a;                                   // 0x08C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh4;                                              // 0x08C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_kitchen_shelf_02_a;                                   // 0x08D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_wheel_01_a;                                           // 0x08D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         Light_fire;                                               // 0x08E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem5;                                          // 0x08E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem3;                                          // 0x08F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        light_candle_5;                                           // 0x08F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        candle;                                                   // 0x0900(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         light_ceiling_4;                                          // 0x0908(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USpotLightComponent*                         light_ceiling_5;                                          // 0x0910(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        light_candle_6;                                           // 0x0918(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh;                                               // 0x0920(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        light_candle_7;                                           // 0x0928(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        light_candle_4;                                           // 0x0930(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        light_candle;                                             // 0x0938(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem9;                                          // 0x0940(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem7;                                          // 0x0948(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem6;                                          // 0x0950(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UPointLightComponent*                        Light_lantern_2;                                          // 0x0958(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem2;                                          // 0x0960(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem1;                                          // 0x0968(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem;                                           // 0x0970(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    vfx_tavern_torch_looping_03;                              // 0x0978(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    vfx_tavern_torch_looping_02;                              // 0x0980(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    vfx_tavern_torch_looping_01;                              // 0x0988(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tavern_tile_beams_01_a;                               // 0x0990(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tavern_porch_01_a;                                    // 0x0998(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tavern_floor_01_a;                                    // 0x09A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_bench_01_a2;                                      // 0x09A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_rug_01_a1;                                            // 0x09B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_interior_stairs_01_a;                             // 0x09B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_drapes_01_a;                                      // 0x09C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_chimney_awning_01_a;                              // 0x09C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_wood_details_01_b;                                // 0x09D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_candle_01_c;                                          // 0x09D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_candle_01_d;                                          // 0x09E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_candle_01_e;                                          // 0x09E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_bar_barrels_01_b_02;                              // 0x09F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_bar_barrels_01_a_2;                               // 0x09F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_beam_sail_cloth_01_b;                             // 0x0A00(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_bar_arches_01_a;                                  // 0x0A08(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_bar_top_01_a;                                     // 0x0A10(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_chandelier_01_a_2;                                // 0x0A18(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_ceiling_rose_01_a_2;                              // 0x0A20(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_bar_barrels_01_b_2;                               // 0x0A28(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_roof_window_01_a_2;                               // 0x0A30(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_veranda_01_a;                                     // 0x0A38(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_stone_chimney_top_01_a;                           // 0x0A40(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_stone_chimney_base_01_a;                          // 0x0A48(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_sign_pole_01_a;                                   // 0x0A50(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_roof_window_01_a;                                 // 0x0A58(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_metal_chimney_01_a;                               // 0x0A60(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_exterior_stairs_01_a;                             // 0x0A68(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_chandelier_01_a;                                  // 0x0A70(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_ceiling_rose_01_a;                                // 0x0A78(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_bar_racks_01_a;                                   // 0x0A80(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_bar_base_01_a;                                    // 0x0A88(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_bar_barrels_01_b;                                 // 0x0A90(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_bar_barrels_01_a;                                 // 0x0A98(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tavern_roof_01_a;                                     // 0x0AA0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_rug_01_a2;                                        // 0x0AA8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_rug_01_a1;                                        // 0x0AB0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_stool_01_a3;                                          // 0x0AB8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_stool_01_a1;                                          // 0x0AC0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_post_01_c1;                                       // 0x0AC8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_post_01_c;                                        // 0x0AD0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_post_01_b;                                        // 0x0AD8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_rug_01_a;                                         // 0x0AE0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_animal_rug_01_a;                                  // 0x0AE8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_stool_01_a;                                           // 0x0AF0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_beam_sail_cloth_01_a;                             // 0x0AF8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_post_01_a;                                        // 0x0B00(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_bench_01_a1;                                      // 0x0B08(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_bench_01_a;                                       // 0x0B10(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_low_arch_01_a;                                    // 0x0B18(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_entrance_boat_01_a;                               // 0x0B20(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_round_table_01_a;                                 // 0x0B28(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_table_01_a;                                       // 0x0B30(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_exterior_door_01_a2;                              // 0x0B38(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_wood_holder_01_a;                                 // 0x0B40(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_fireplace_grate_01_a;                             // 0x0B48(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_exterior_door_01_a1;                              // 0x0B50(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_exterior_door_01_a;                               // 0x0B58(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_window_01_b5;                                     // 0x0B60(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_window_01_b4;                                     // 0x0B68(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_window_01_b3;                                     // 0x0B70(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_window_01_a1;                                     // 0x0B78(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_window_01_b2;                                     // 0x0B80(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_window_01_b1;                                     // 0x0B88(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_window_01_b;                                      // 0x0B90(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_window_01_c;                                      // 0x0B98(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_window_01_a;                                      // 0x0BA0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_fireplace_rail_01_a;                              // 0x0BA8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_fireplace_plinth_01_a;                            // 0x0BB0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_fireplace_surround_01_a;                          // 0x0BB8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tavern_01_a;                                          // 0x0BC0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USceneComponent*                             DefaultSceneRoot;                                         // 0x0BC8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)

	static UClass* StaticClass()
	{
		static auto ptr = UObject::FindObject<UClass>(_xor_("BlueprintGeneratedClass BP_tavern_BSP_01_b.BP_tavern_BSP_01_b_C"));
		return ptr;
	}


	void UserConstructionScript();
};


}

#ifdef _MSC_VER
	#pragma pack(pop)
#endif
